[TGC 2011] Blade & Soul – Brief interview

Well, I am a little bit disappointed as no new information about Blade & Soul was leaked over at Tencent Games Carnival 2011, but nevertheless the official announcement of the Chinese server still thrilled me for months.

Over at the event grounds, an interview was held with 3 of the development staff, including the art director and producer, about the game. Please note that not all questions were translated. Read on!

Blade & Soul China poster

Q: Closed Beta 3 for the Korean server was delayed until Q1 next year. What new content can we expect to see?

A: The delay happened as we are editing some game content according to feedback from the first 2 beta phases. In order to optimize the game, the delay had to happen.

The 6th class will be playable in Closed Beta 3. More content between level 30 and 40 will added as well, especially open world battles. After Closed Beta 3, we will be adding SNS (social) features to the game.

Q: In both PvE and PvP, are the equipments the main difference maker or is it how players control their characters?

A: While both aspects contributes to gameplay, the controlling of characters stands out. The type of loots players are rewarded in the game depends on how well they executed their moves to defeat the targets.

Q: From what we have been shown, Qinggong only involves speed running and some high jumps for now. Can they be utilized during combat?

A: We are currently looking at how the skills can be integrated into actual combat and will be added in the near future. For example, players will be able to enter combat once Qinggong is used.

Q: Will there be any healer classes added in the future?

A: No, there will never be a pure healer class in Blade & Soul.

Q: Are there any limitations to costumes characters can wear?

A: No, there is not. Other than the default undergarment, characters are not restricted access to any other costumes.

Blade & Soul China poster

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