Power Rangers Online – Brief interview with the developers



I am sure most of you would have read about Power Rangers Online through my previous posts, which caused quite a wave in the Toku fraternity. As a long-time Super Sentai and Kamen Rider fan myself till today, I wouldn’t have even remotely thought about having an online game based on the series.
 

Q: What is Power Rangers Online?

A: It is a Dungeon Fighter online-styled Free to Play action MMO. The design of the game is primarily based on the 29th Super Sentai series in Japan, Mahou Sentai Magiranger. The new “Striker” system is added in the currently on-going Closed Beta 2.
 

Q: What were some views of players since Closed Beta 1? 

A: The feedback is generally good, but of course there are negative ones saying the game is too childish, but found the game really fun after trying it out. The players in Closed Beta 1 are mainly people in their 20s and 30s, which is a good sign. The only main negative issue was the operational convenience of the game (controls, UI) which we improved and polished for Closed Beta 2.
 

Q: What is the new “Striker” system? 

A: Basically, it is a skill which allows players to summon Rangers from the other series to aid them in their fight. For Closed Beta 2, there will only be Gaoranger (Power Rangers Wild Force) available. More teams will be added in due time. We also added a 2nd combination skill, which requires players to be in-sync in terms of timing to pull it off.
 

Q: When will the mechas appear in the game?

A: We are having a hard time deciding how to present this feature to the players, and also which player to control the mecha. We will absolutely be releasing this feature, perhaps as a major content update after the game goes live.
 

Q: Any plans for new party features other than the combination skills?

A: As the core of Power Rangers is focused on 5 players, we will be designing new features based on this number of players. Being an online game, it will be hard for players to be really coordinated and react at the same time. Hence, the current combination skills will just require a simple activation from all 5 players without having everyone to do so at the same time. In the future, we might have other new features.
 

Q: Why did Ironnos chose Power Rangers Online as its maiden title? 

A: Power Rangers is very famous in Korea as well, and it is part of many people’s childhood and even popular among the kids nowadays. With Super Sentai running in Japan for so many years, there is actually a huge pool of content to be brought into an online game.
 

Q: Why chose the Magiranger series out of nearly 40 series? 

A: Magiranger was aired on cable TV in Korea back in 2000, and it was the most popular series here. Those people who are in their late 10s and early 20s have mostly watched the show. We thought of using a newer series, Engine Sentai Go-onger (Power Rangers RPM), but the fan base of Magiranger is much wider. The settings of Magiranger’s storyline corresponds to the current age as well, hence it was chosen.
 

Q: How involved was Toei in the game’s development process?

A: Toei was hands-on during the process, and the company was very active. Although the whole duration of development slowed down, it can’t be a bad thing as Toei is the series’ creator who came up with all of the content.
 

Q: When will Power Rangers Online go live?

A: It will go into public beta testing later this year in Korea.
 


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