First announced last year in China, My Hero Academia: The Strongest Hero surprisingly did not launch there, but surprisingly was released in Taiwan just a couple of days back. Based on the popular manga and anime IP, My Hero Academia, The Strongest Hero is the 2nd mobile game we tried. This came first, and there is also a 3rd one in development. A full 3D title, The Strongest Hero tasks players to defeat villains and complete various quests in the town of Musutafu.
Right now at launch, My Hero Academia: The Strongest Hero only has 10 heroes to gacha, which is really few. According to the gacha rate, 92% of the pulls will be character cards, with a full B-class (the lowest) character with only a 4% rate. There are also no villains to choose from, unlike One Punch Man: The Strongest which allows a mixture in teams. While the game started out requiring manual controls, the auto-combat did unlock after nearly an hour of play.
We are not sure if this is intended, but throughout our hour plus of play, we were not given a choice of which hero to use. The positions were all pre-determined. Perhaps this is just for the story mode, and the developer wanted to have control due to the lack of playable characters. Still, we expected more freedom from what is a gorgeous looking mobile game. We did thought that My Hero Academia: The Strongest Hero might serve better as a Buy-to-Play console game at this point.