[Game website] While not a Free-to-Play online shooter, Titanfall features enough mechas (or Titans) to get gamers drooling. Currently in Closed Beta testing, there are limited number of Titans, modes, maps and classes, but this should be addressed when it launches in March. It is important to note that Titanfall has no single-player campaign unlike shooters such as Call of Duty and Battlefield.
Not all modes can be played on all maps, and the modes include attrition (6 vs 6), hardpoint (capture 3 points, similar to LoL’s Dominion) and Last Titan Standing, where players all begin the match in a Titan. Summoning of Titans in the first 2 modes, shooting, capturing points are not difficult to understand, although I can’t say so for the parkour-style movement controls while in human mode.
Players can run on walls (or up walls and enter buildings through windows), do double jumps via the jet packs and stuff, it seems this is the toughest system to master. There are upcoming maps where this parkour movement will be very important. Another action which requires some strategy is selecting the time to get off your Titan and put it into AI mode.
Even if you see tons of players on the map, each team only has 6 real players, the rest being AI bots. I hope Titanfall will expand beyond the 6 vs 6 format, although it seems developer Respawn Entertainment is not entertaining that idea right now. Once again, Titanfall is in Closed Beta now, more changes are thus expected.