ArcheAge – China player claims world first to construct trading ship

According to the Chinese media, a female China player recently became the first player in ArcheAge Korea to successfully construct the first trading ship. Currently in Open Beta, ArcheAge currently hosts tons of foreign players despite the apparent IP block…

ArcheAge – Stellar numbers for Open Beta launch and P2P model teased

According to foreign reports, ArcheAge Korea has seen a CCU (con-current users) of over 100,000 since Open Beta began 2 days ago. With over 20 servers, the queue list to enter the game ranges from 500 to around 2,300. In…

ArcheAge – Korean media confirms 3 different servers for the West

Today, XLGAMES announced the server opening time for ArcheAge Korea’s Open Beta phase, which will be on 2nd January at 8:00am (Korean time). The client has apparently been downloaded over 250,000 times thus far. Along with the news, the Korean…

ArcheAge – Game graces Nvidia Korea’s latest driver

As reported earlier this month, ArcheAge and Nvidia formed a marketing partnership to promote this epic game back in Korea. Other than technologies, it seems that ArcheAge is one of the first Korean-developed MMORPGs to make an appearance in the…

ArcheAge – Game DVD and 2nd novel goes on sale

Earlier today, the DVD client for ArcheAge Korea went on sale in its native country, exclusive to the GS25 chain of convinience stores. The package comes bundled with an OST disc and a coupon as well. The coupon can be…

ArcheAge – Founder confirms English version in the making

[Source] Thanks to some pursuing by an avid ArcheAge fan, the founder of XLGAMES, Mr Jake Song, confirmed that the English version of ArcheAge is in the works. With throngs of overseas players trying to get into the upcoming Korean…

ArcheAge – Game client download begins with full cinematic trailer

With ArcheAge Korea finally set for Open Beta on 2nd January 2013, the road to that fated date began earlier today, with the game client now available for download. Perhaps the most anticipated MMORPG in Korea now, developer XLGAMES is…

ArcheAge – Physical marketing begins at Gangnam

After announcing the Open Beta date yesterday for ArcheAge Korea, developer and publisher XLGAMES has moved on to physically marketing the game. The first spotted campaign is at the Gangnam Station of Seoul Subway Line 2, where a mesmerizing 3D…

ArcheAge – Open Beta date finally confirmed

Earlier today, developer XLGAMES held an event to reveal more details about the upcoming Open Beta phase for ArcheAge Korea. It has been several months since Closed Beta 5 ended, and players were getting pretty anxious. Open Beta has been…

ArcheAge – Nvidia roped in as official marketing partner

As part of ArcheAge Korea’s upcoming launch, developer XLGAMES has announced a co-marketing effort with graphics card maker Nvidia to promote the sandbox epic. Of course, technologies like TXAA, tessellation and more will make the world of ArcheAge even more…

ArcheAge – Gameplay demo from the annual event

As all of you should know by now, ArcheAge China will only enter its first test phase in May next year, welcomed by the wrath and agony of the China gamers of course. But still, ArcheAge had several demo stations…

Tencent Games Carnival 2012 – Highlights of Day 1

The new games introduction session has just been concluded over at Tencent Games Carnival 2012′s first day, and there were a few news which certainly caught the eye. The similar issue concerning all the games are actually the time of…

ArcheAge – New trailer released for annual event

Tencent is the largest IT company in China, and it is no surprise its gaming division, Tencent Games, is the country’s largest as well. ArcheAge China’s first Closed Beta date will be announced at the annual Tencent Games Carnival later,…

ArcheAge – No client download needed with cloud tech

[Source] Over 20GB in size and set to increase with more content, downloading the ArcheAge client has always been a huge problem for those without a super-fast internet connection. Developer XLGAMES is intending to solve this problem via the rising…