It has been quite some time since we introduced a new Asian game, and today I have one titled “黑暗之潮: 契约”, or Atlantis, which launched less than 24 hours ago. It is not an indie mobile game, as the developer is Tianma, a team under listed company Ourpalm. In summary, Atlantis is an action RPG with MMO elements which takes place under the seas, giving it a rather unique setting. As you can tell, there are elements borrowed from games such as Diablo and Path of Exile.
The game starts off manually with no auto-combat, but eventually it will be available for most modes or maps. As a lazy player, I find it weird and hard to justify how the development team decided which modes to turn auto-combat off, as it really just present as an inconvenience to me and other lazy players. Playing as a summoner priest, it is tough to continuously click on the skills to summon and activate the summons’ skills ion the midst of battle.
The one shining feature of Atlantis is how players can customize truly unique builds for the same class. 4 playable classes ain’t plenty, but random skills and effects attached to each piece of gear will have players wondering which to wear, even if the stats are worse-off. Each skill slot also has multiple choices of skills, even for normal attacks. Players will have to manage all these features and build a character where the skills are in sync as well. Pretty awesome!
I have yet to try out PVP (there is a massive PVP mode), but the first couple of hours in Atlantis 黑暗之潮: 契约 are enjoyable, bar the auto-combat complaint. It is a stage-based co-op action RPG, so players should not expect a huge open-world MMORPG experience. I am eager to bet that we will see an English version of the game in the near future.