Nexon is getting tons of bad rep these days from gamers all over the world, and personally I can understand why. But hey, at least it treats its employees well unlike Activision Blizzard, right? Ok, back to the topic on hand, Nexon launched KonoSuba: Fantastic Days last week, and I finally managed to squeeze out some time to give it a try. I went to this game blind without trying out the Japanese version (just saw some screenshots), though I did watch the anime series and film based on KonoSuba.
I am really curious who in the company convinced everyone to sign this game for the global market, since it seems like an odd fit for Nexon. I must really applaud him/her for the effort. Personally, I hated the game, mainly because of the dull combat (waiting time) and the fact that players can only use 3 active characters at any time, with 2 being backups. There are so many characters and different versions of them in KonoSuba: Fantastic Days, so let us use more of them! 5 is just the standard these days.
There is also too much story to skip. Yes, there are gamers and fans out there who dig the voiceovers and story cutscenes, but there is a limit to all these in my opinions. No matter my rant, KonoSuba: Fantastic Days still managed to achieve over 1 million downloads within 5 days of launch, the golden benchmark for a successful global game. The Japanese version is still ongoing with tons of new updates, so it is safe to say that the game is here to stay for the long ride.