Over the past few years, there have been many mobile MMORPG titles which tortures players with overbearing grinding experiences for a couple of days before opening up any new features, such as Echo of Soul RED and unfortunately, Dekaron M. This is not to say the games are bad, since Asian gamers, especially in South Korea, somehow support them to top the various grossing charts with millions of dollars in top-up.
I did expect something different from Dekaron M, since it is based on a PVP-heavy PC MMORPG. Perhaps a PVP mode being unlocked every 5 levels? But heck no, not only there is no PVP introduced in the first hour or 20 levels of play, the first PVE co-op dungeon actually opens up at only level 35. The first hour in Dekaron M did not showcase to me any unique features, but I will leave that for others to judge when it launches overseas.