Tower of Fantasy was first revealed a few months back in China, but I held back on hyping up the game as there were some ambitious goals touted. Developed by indie team Hotta Studio, Tower of Fantasy is crafted using UE4 and described as a “immersive open world” mobile game. Based on the official introduction, Tower of Fantasy “combines de-labeled characterization, film and television-grade motion capture, high-freedom world exploration, and a scrappy sci-fi art style with a variety of scenes, interactive puzzle elements, and fast combat feel, to tell players a post-apocalyptic story of rescue and destruction.”
Update 5 August: I was informed that the publisher for Tower of Fantasy in the domestic China market is none other than Perfect World.
Tower of Fantasy was apparently at ChinaJoy 2020 with a new trailer, hence I decided it was time to post about the game. The team ambitiously combined elements from many genres and themes, including Action RPG, Roguelike, sci-fi, fantasy, and post-apocalyptic among others. The story starts with humanity having discovered a new source of potent energy, and built the “Tower of Fantasy” to contain it. However, this energy releases radioactive waves which harms humans and seemingly mutates them into monsters.
Similar to a MMORPG, Tower of Fantasy will be filled with a variety of NPC characters, along with player actions such as climbing, gliding, shooting, etc. Items can be broken down for materials, while different weapons will offer unique skills when equipped. The team stated that “hidden classes” can be uncovered by mix-matching different combinations. As seen in the trailers, there are various PVE features to engage players too. There is currently no launch date for Tower of Fantasy, so stay tuned for more updates whenever available!