Ascent: Infinite Realm – Developer teasing major change to combat system

Developed by the team at Bluehole, the makers of TERA Online, there has been little to no new about Ascent: Infinite Realm (A:IR) since mid-2019. Yes, I do know that Asiasoft had a SEA version Close Beta, but I ain’t gonna talk about that lousy games publisher. Recently, it was announced that the boss of PUBG will be taking over parent company KRAFTON with an emphasis on getting A:IR out of development hell, and today there is finally new details. In case you did not know, there is an English website for the NA and EU servers of A:IR.

First off is the new campaign name titled A:IR [Reverse], which really doesn’t say much and a reveal will arrive on April 1. At this point, I am not sure if this is an April Fool’s joke or just an ignorant timing on KRAFTON’s part. Second, KRAFTON is holding a vote event, asking users to vote if they think it is true that the combat in A:IR will be changed to non-target instead of the traditional tab-target. From what I predict, various features of A:IR are being revamped. Hopefully it will not end up like Bless Online which went no where.