Age of Wushu 2 – Game ecosystem explained for new UE 4 MMORPG

China developer Snail Games is taking it’s own time to reveal more information about its upcoming PC MMORPG, Age of Wushu 2. Following last week’s reveal of Jiangnan, this week’s post is about the ecosystem in the Unreal Engine 4 game. It is basically a food chain, with the red being carnivores, and the green being herbivores. The numbers indicate how high is their habitat above sea level.

Age of Wushu 2 - Ecosystem

How does this come into play for normal players in Age of Wushu 2? For survival! Different animals have different habits, attacks, and unique traits. Do you want to lay a trap and kill them (advisable for larger creatures)? Or are you confident enough to face them in combat? Or even just to tame them? Meat obtained from slain creatures can be used to cook, and the more cooking done, you might have the skills to obtain more recognition within Jianghu! Without explaining too deeply, this means more paths will be opened. Which martial arts master and what surprises will you encounter?

If you choose to tame a creature, it might become a mount, for example a wild horse. Or simply keep creatures as pets 🙂 An interesting feature which was also mentioned, players have to scout nearby water spots to obtain drinkable water. If you run out of water and there are no water spots nearby, you die. Unless it rains. There are different climates, obstacles, and creatures at different heights above sea level, hence players must be aware of their surroundings. Does Age of Wushu 2 sound interesting at this point? But we still have not been shown a single screenshot of the game…

Age of Wushu 2 image