Mercenary Ops is an online third person shooter developed by Epic Games China using the company’s own Unreal Engine 3. The China server officially launched a couple of months back, and here is an early look of what to expect from the game.
Apologies for the lag spikes, since the connection was really bad even with a speed booster. For console gaming, there seems to be many success stories for shooters, but not so for the MMO ones. Mercenary Ops, being a TPS game, utilize a couple of extra actions which are typically missing from FPS titles, including blind shot, leaping and really treating the environment as a tool itself.
See the number of primary weapons my character can hold? That is one of the few new things in my experience in the game. Playing in 2 AI PvE maps, the Shopping Mall is a rather stale mode, shooting enemies on sight and perhaps grab that cool flamethrower weapon as well. While the map is pretty restricted, the Hospital of the Dead map is really quite big.
Essentially a zombie mode map where the undead spawns like crazy in various rounds, there are many rooms to explore and zombies literally spawn from almost everywhere, in which my team was finally overwhelmed. Players can even repair window grills to stall the zombies from destroying them too quickly, but I think it is a rather useless feature given how the grills fall off so quickly.