[English server] As a formerly semi-hardcore Dragon Nest player on the China server, I must admit I have deep sentiments for the game. For any upcoming F2P action MMORPGs, I have the unhealthy habit of comparing them to my favorite one so far. Continent of the Ninth is no different, and the first impression for me wasn’t really that good. But that doesn’t mean the game is bad, but it certainly has a few more shortcomings in which I feel can be improved on. Read on to find out more about my thoughts for each class! Do note that I am playing in the China server.
I was actually surprised by the depth of options available, and this feature certainly triumphed Dragon Nest hands down. Although not as big a library as games such as Aion’s, this would do for a Free to Play title. Personally, I am not really that much of a “unique” look guy, preferring to have glaring equipments for show instead 🙂
This class is the default magic damage dealer. But as the class name suggests, it is not totally a sorceress-style profession yet until the class advancement at level 25. Shamans will need to skillfully switch between melee skills/ attacks and ranged ones. While the right-click projectile can be spammed, it is just a waste of MP since the damage is quite low. Given the lazy and unskilled player I am, this was a tough class to maneuver.
Perhaps the least favorable class in the China server, as I see shouts pleading for party invites from time to time for the high levels. Left-clicking will be the normal melee attack using a dagger, while right-clicking will be using the bow and arrow. It really is a mix of the traditional assassin (one of the later class advancements) and a normal Ranger (one of the later class advancements). My main beef is the requirement to purchase arrows from the NPC, which is not ideal at low level. High damage output, but is somewhat a class PvE parties could do without. PvP wise, I have no doubt the skilled players will excel.
My favorite class, it is all about rushing into the thick of action and unleashing skills and watch the corpse count increase. A no-frills class, just simple, straight-forward brawl. The default tanker, the Fighter’s damage is surprisingly high as well. This is also the choice of my class as I continue to play the game further.
This is no doubt the “adult” version of Dragon Nest in terms of game design. One element which is seriously missing from Continent of the Ninth is that of the social feature. There are no emoticons for players to dance, to do actions or even to sit down in towns and also unable to left-click and swing your weapons. While these are small and even ignorable issues, I feel there is still a need to look at them for the developers. And stamina points still, really?
The life-professions such as Alchemist (making potions etc) and others feel like an added chore to the game, which is all about combat and more combat. Why not have allow all the players the ability to access all crafting professions and condense them into a neat window, instead of having to run to NPCs? I would rather there be more social features, which Dragon Nest is doing with player housing, farming and even mount racing. As a player, I would loath to go into crafting after hours of combat. Asking me to watch a race between players will be a much better option.
The combat system was not as fluid as Dragon Nest’s, but Continent of the Ninth is still a fast-paced action MMO nonetheless. As a game observer now, I worry for the game’s future as it seems updates will just be about new classes (link) and more dungeons. I have not really looked at the Korean server, but I guess I will after posting this. I am currently playing the Fighter class further, so look out for my next post for the game!