Ok, I have said before that I will most probably be too lazy to translate the game’s features, but here I am with Part 1… Let’s move on. Forsaken World is Perfect World Entertainment’s 2010 blockbuster MMORPG, with developers from various countries taking part, and also the first to get Perfect World North America involved in the production process. In this post, I will be giving a brief preview of some of the features (subject to change) and hopefully, Part 2 will come soon.
The development team sought the opinions of veterans players regarding instances, as some players prefer them to be fast-paced and exciting, while others believe instances should be set at a slower pace and to enjoy at their own pace. With several thoughts in mind, a “new” breed of instanced maps were developed.
1. Preference of instances. As not all players may like certain instanced maps/dungeons, by level 30, there will be a total of 6 instances to choose from. These 6 instances range from adventure, activity, mini game and high rewards, meaning each instances will have different uses for different players.
2. Innovative instances. Some instances, like the Circus, do not require players to kill any mobs. This special instance test players’ control skills, speed of reaction, team spirit with party members and even players’ character. By solving questions, puzzles and obstacles with teammates, players can also reap fabulous rewards.
3. And of course, there will be the old-school instances for players to team up and complete. Current instances include (pardon my direct translation) Kings’ Valley and the Lost Watchtower. These instances opens every hour, allowing players to explore, defeat bosses and gain various rare items. Of course, these instances all have different levels of difficulty, some may require a full party to be able to complete. Each instances has its own unique storyline and plot, but that will be another day for me to translate… (god I’m lazy :p)
After these spirits are tamed, players can proceed to confirm a spirit contract with them. In order to learn new skills and strengthen, players will have to proceed to the “Monster Pet Academy” (once again directly translated) and challenge an instance to get them. As you might have read previously, the pet AI system used in Forsaken World is a rather advanced one, so its a feature to look out for.
An example: At level 10, players will get to explore the camp base of a certain mob. While the mobs are passive, they will turn aggro once players move too near to objects or items they are guarding. Some mobs will also assess a attacking player’s strength and decide whether to call for help from nearby friendlies. If the normal mobs are already that “intelligent”, think about what’s in store for players at the end of each instance, where the final boss will be waiting…