First announced back in October 2019 as Project ODIN, developer Lionheart Studio and publisher Kakao Games recently held an online virtual showcase event to announce the official launch date of ODIN: Valhalla Rising in South Korea – 29 June 2021. Powered using Unreal Engine 4, ODIN: Valhalla Rising will be available simultaneously for both mobile and PC platforms.
Based on Norse mythology (the same theme as Ragnarok Online), Kakao Games boasted ODIN: Valhalla Rising as the game which will showcase the “best graphics and technology” as the “best MMORPG in 2021.” Lionheart Studio talked about its philosophy, where they focused on “creating a world where various heroes are confused and conflicted with each other and do not know who is good or evil, and a dynamic world that changes depending on the user’s choice in it.”
One of the technological marvels for ODIN: Valhalla Rising is the massive non-loading world, actions such as scaling cliffs, buildings, flying across the world on aerial mounts, and even find treasure hidden under lakes and other secret spots. It was also touted that combat in ODIN: Valhalla Rising is not just about auto-combat, as there are linked and conditional skills which must be manually executed after using a base skill.
As for the gods such as Odin, Thor, and Loki, they will appear on as field bosses for guilds to battle over. Legendary drops await! Talking about community, there will be massive PVP battles amongst guilds, the first currently known as “Valhalla Battle.” This siege feature will be explained and added to the game on a later date. That is all for now, stay tuned!