As reported last week, NCSOFT started the pre-registration phase for Blade & Soul 2 in South Korea today. A pre-recorded video stream was also held with NCSOFT founder Mr Kim Taek-Jin kicking things off announcing he is very much part of the development team as the Chief Creative Director, rather than just being a figurehead. Here are some details from the video and some digging, so read on!
It was stressed that Blade & Soul 2 is not the direct sequel to Blade & Soul, but rather a brand new story using the same worldview. It was mentioned that Blade & Soul 2 is a “brand new IP”, but I call bollocks on this.
Blade & Soul 2 is not just for mobile platforms, but a true cross-platform experience between PC and mobile (via Purple) while also adding in cloud and console platforms.
There is a heavy development focus on the combat system, integrating moves such as active block, dodge, weapon traits and more. Combos will be affected by the weapon used!
Environmental details such as different terrains is said to be part of the active combat as well.
Rather than having fixed classes, a character’s class is based on the weapon type being used.
The weapons currently teased (icons below) are: Axe, Gauntlet, Sword, Bow + Arrow, Force, and Ritual Bell.
While combat is more detailed this time round, NCSOFT has touted an extensive tutorial system which will sooth new players into the game.
There will be places and bosses for players to discover, and these frontier players will have their names etched into the game’s lore.
Other than the massive open world maps to explore, the typical features such as faction PVP and raids can be found too.