Moonlight Sculptor – Launch date for Korean server announced by Kakao Games

Earlier today, publisher Kakao Games and developer XLGAMES held a media conference to announce the launch details of their upcoming mobile MMORPG, Moonlight Sculptor. You can read more about the game here. It was revealed that Moonlight Sculptor will officially launch in South Korea on 10 October, with a pre-download of the game app available a day prior. Based on the best-selling fantasy novel The Legendary Moonlight Sculptor, more than 2 million pre-registrations were touted within just 9 days. Here is the first gameplay trailer!

Mr Jake Song, founder of XLGAMES and currently its Head of Development, mentioned that the team “returned to the feelings of making a MMORPG like 20 years ago” and that they “made a game that many people can enjoy easily and comfortably.” In case you do not know, Mr Jake Song is one of the pioneers behind the first Lineage game and the visionary behind ArcheAge. Unfortunately, there was no mention of an overseas launch for Moonlight Sculptor during the media event, but Jake Song did previously hint at this possibility.

Starting off, Moonlight Sculptor will have 5 classes, including Warrior, Archer, Paladin, Sorcerer, and surprisingly, Sculptor! There is a special requirement to choose Sculptor, but we shall remain mum on it now 🙂 Don’t panic about the classes, as more will be added as content updates post-launch. Compared with other mobile MMORPG titles, there is a heavier emphasis on living systems, such as fishing, cooking, gathering, and crafting etc. Also, a day/night cycle lasts for 4 real hours. Of course, players can expect different quests, monsters, and interactions to happen between day and night. This is really cool!

As mentioned in my previous article about the game, players can look forward to classic features such as PVE dungeons, PVP modes, pets, costumes, housing, hidden quests, secret locations, and more! Oddly enough, Kakao Games and XLGAMES intend to hold more internals testings before official launch without any external tests such as Closed Beta and Open Beta. Mr Jake Song also talked about how the game server is built from the ground up using Elixir rather than C++, which he claims does not crash when there is an error. That is all for now, and hopefully we will get news of a global service soon! Stay tuned!