After leaving NCsoft as Blade & Soul’s Art Director, Kim Hyung Tae had been busy crafting his first mobile game, Destiny Child. Originally scheduled to begin Closed Beta today in South Korea, it was suddenly announced Destiny Child will be delayed indefinitely due to an internal decision to polish the combat system. Perhaps being hyped sky-high, Kim Hyung Tae felt obliged to apologize in a video.
Coining the technology “Live 2D”, each character in Destiny Child is formed by over 200 different parts, all drawn in 2D. With all the parts moving, it gives the impression the characters are made in 3D. Live 2D has been seen in many games, though not as the main technology. Seeing is beliving, and Live 2D is shown in the trailer below. There is currently no news if Destiny Child will launch overseas.