Last month, I did a small preview of this game with some in-game videos, and this time round I am back with a new update on Assault Fire. Developed using the Unreal 3 Engine by China’s biggest online gaming company, Tencent Games, a new mode called “Mecha Storm” was added just a few days ago for the Alpha Testing Phase.
Although there is only 1 map for this mode now, I did enjoy the newbie-friendly shooting aspect of this mode. As you all might have read previously, I am not exactly keen playing online shooters given the face the fact seasoned players with tactics can easily pawn newbies like me. The Mecha Storm mode is more for casual players, similar to the Monster Spawn PVE mode found in my previous post.
For a few rounds, players will play as Humans while a few others will play as the Mechas. Mechas have slightly different weapons with gatling guns as the normal attack with rocket missiles as the secondary, both highly immense in raw power. With much slower normal movement speed, Mechas are gifted with a hover ability and a short sprint action which will knock into Human players, killing them.
Playing has Humans, there will be mysterious small portals scattered around the map at fixed positions. Once in awhile, there will be question mark signs spawning there, which players will be noticed. These signs will provide players with a random extra weapon (flamethrower, rocket launcher etc) which deals much more damage to Mechas compared to the default sub-machine gun. Before I forget, Assault Fire has a leveling system as well.
Given that this is still the Alpha Test Phase, more modes are in development and Tencent Games’ first foray in using the Unreal 3 Engine, Assault Fire is panning out pretty well for me despite critics saying the graphics and actions are kind of underwhelming. Tencent Games is really slow in expanding their reaches into the English market, with Perfect World currently the expansion king, hence I doubt we will see this game reaching English shores any time soon.