This time next week, the Closed Beta 1 phase for Age of Wulin China would have started for a few hours already. Even though I am registered for it (link), I am hoping there will be no hiccups for overseas player though, even if Snail Game has recognized us as part of the player group. So, before next Sunday arrives, I will be posting a few articles on the system found in Age of Wulin. First up, a preview of the guild war system.
In Closed Beta 1, there will be 11 areas opened for the top 11 guilds to build their base. After a player registers a guild and there are no 4 players in it after 3days, the guild will be disbanded. Those with the amount will become an official guild. When the number of players in a guild reaches 100 and there is 20 silver in the guild bank, it is possible to upgrade to level 2. Only upon reaching level 2 can a guild declare war on others and vice versa. For Closed Beta 1, guilds with a base will not be able to declare war on another with none.
Pretty much similar to Ragnarok Online’s War of Emporium, there will be a short time for both attacking and defending guilds to prepare for the war once it has been declared. For the defending guild, the guild master have the option to relocate where the guild throne, the ultimate goal of the attacking guild, is placed within the walls. If not done so, the game will automatically choose a spot itself.
Both guilds will see the names as red, indicating the enemy. Killing anyone during a guild war will not affect the karma status of players. While the attackers can kidnap the female servants in the guild base and exchange them for silver, the defenders may spend silver to hire NPCs to defend or build various traps. Once the attacker gain control of an area, their guild flag will be shown there.
Here is one of the more interesting parts of the guild war. For the defenders, there will be 8 portals (or 4 connections) which will allow them to travel instantly to another area. However, the attackers may destroy and gain control of 3 of the portals and use them to move around, except for just 1 main portal. Of course, the linking portal on the other side must be captured as well in order to be used. The defenders may also attack and gain back these portals.
Once the attacking team discovers the guild throne in either of the 4 throne rooms, gaining control of it will declare the end of the guild war and change of ownership. The information posted here are all for the Closed Beta 1 phase, hence details might change accordingly when it is ready for an official release.