This past week, Chinese developer Snail Games updated the website of Age of Wushu 2 with a brand new design, together with allowing interested players to register for the upcoming debut test phase. As written in my previous articles about the game, Age of Wushu 2 is crafted using Unreal Engine 4, and is more of a MMO survival game rather than a full-fledged MMORPG like the original.
Combat in Age of Wushu 2 is confirmed to be non-target, with each move and skill affected by surroundings and what kind of objects these attacks land on. However, elements of the rock-paper-scissors combat found in the prequel will still be apparent. This is yet another feature to make the game more realistic, other than weather, gathering resources, day/night time, among many others.
In a recent interview, the Snail Games mentioned the goals of a player in Age of Wushu 2 are to create tools, create living space, build their own schools, and eventually become a legend. But this happens only when players survives through conflicts, guild battles, assassinations, and many more events started by others. Snail Games is also considering a business model different from Age of Wushu.