Here’s a preview of yet another upcoming F2P MMORPG, King of Kings 3. For those who are curious, King of Kings 3 did had 1 and 2 as prequels, but they were only in Chinese I believe, and all of the servers had since closed.
There will be 3 basic classes, Warrior, Acolyte and Magician. Each base classes will then branch out to a further 3 classes at the 1st class change, then to a final 9 more at the 2nd class change, making it a grand total of 39 classes. In case you are wondering, Warrior will eventually branch out into Archer as one of the options.
There will be a auto-track and and auto-attack system. The auto-track system allows players to reach any NPCs or areas listed in the quest log at a simple click, while the auto-attack system allows players to kill mobs smoothly, but players will still have to loot manually.
Starting from level 15, players will be able to access the mount system. Mounts are either purchased or summoned. Different mounts will affect the player’s stats differently in battle.
The fairy system is pretty much like the one found in Perfect World International. The fairy must be in summoned status whenever the player levels, thus gain some spirit points. Using the spirit points, players can execute the various commands and actions available through the fairy. Actions include looting, recovering HP/MP, sell items for players and more.
Upon reaching level 20, players can create his or her own Family (the game’s version of guild). The max capacity of a Family, at level 3, is 20 players. To level a Family by earning honor points, players will have to do quests and winning the Family wars (losing will decrease the Family experience). Features include customized Family emblem/cape, owning a NPC to gain extra benefits (can battle other Families for their NPC) and exclusive Family quests.
An example of the Family war map:
The Elemental Blessing system is chosen when players create their character. It is a buff skill which players can activate for extra buffs, effects differing between the different elements. While in a party, only 1 such buff can be activated as it affects everyone, thus the leader’s element will be used.
The fishing system is a really good feature here. There are quests related to fishing, and you can gain experience while fishing, ideal for players bored of grinding. The experience gained depends on the length of the fish caught. On a daily basis, the top 3 fisherman will also gain bonus experience, items and a exclusive title ~!!!
There are quite a few more features, like building your own kingdom, starting your own army, creating your own siege weapons, challenging other player-made kingdoms, designing your own armor, housing system and creating your own quests for other players to do, but there’s just too much to explain. All in all, if you can look beyond the auto-attack system and its slightly dated graphics, its a really good game.
Here are some screenshots to close this post:
*click to enlarge