Metaverse has been the buzzword especially since the parent company of Facebook is now known as Meta, with an aim to build a metaverse where humanity can thrive in. Now, almost all major game companies are either looking at creating their own version of a metaverse or heavily researching into the possibilities. Korean game developer and publisher Com2uS might be the first to give us an actual first look at its metaverse, named Com2Verse.
Com2Verse, which Com2uS is developing by consolidating the capabilities of all group companies, is a huge “all-in-one mirror world metaverse platform” that embodies real life online as it is. The real world systems such as society, culture, and economy are being transferred to the digital world, and are being made into real life spaces where daily life takes place.
“Office World” is a smart work space; “Commercial World” provides services such as finance, medical care, education, and distribution; “Theme Park World” is where users can enjoy leisure such as games, music, movies, and performances; “Community World” focuses on daily communication and sharing. The concept video shows how the metaverse connects work-life-leisure unfolds in one virtual city called “Com2Verse”. This idea contains the metaverse direction that Com2us pursues, “a space for life, not a service”.
The prototype video seen below showcases the ability for workers to have a smooth metaverse work environment regardless of physical distance with short-distance video chat for communication, as well as basic work support such as commuting, schedule management, meetings by size, and presentations for employees of resident companies.
In particular, the video showed users obtaining token rewards according to their activities and performances, foretelling the “Metanomics” of the independent blockchain economic system currently being built by Com2uS Group. Com2uS plans to introduce a token economy cycle in which various activities of users as the subject of production and consumption in the metaverse are linked to economic rewards, and the rewards will in turn lead to consumer goods such as digital assets and services.