Tencent recently announced that its gaming platform, WeGame, will soon be hosting the cloud service for one of its biggest MMORPG, Blade & Soul. The China server is apparently still doing very well, and following the release of Stadia and other upcoming cloud gaming services, Tencent is also aiming to enter this market, though only in China. The benefits of cloud gaming includes running games with high system requirements on low-spec systems without the need of downloading a client as all data is being carried around by the internet.
However, there are still certain requirements to be met. Tencent demands the cloud users’ internet speed to be a broadband service of 20ms and above, with latency below 20ms. This new cloud server of Blade & Souls is only available, upon launch, to 6 cities including Jiangsu, Shanghai, Beijing, Tianjing, Hebei, and Anhui. Even major cities like Chengdu and Shenzhen (Tencent headquarters) are not in the starting list! Stay tuned for more updates.