[Source] Following the massive global success of Fortnite, this deal doesn’t come much as a shock to me as Epic Games looks to expand its competitive games portfolio. Powered by Unreal Engine 3 and having a smaller but dedicated fan base, Psyonix’s Rocket League is a sleeper hit with a functioning esports tournament system and is profitable. According to the FAQ, nothing will change in the short-term except for having the backing of big daddy Epic Games. No financial details were revealed by either side, but overall it is good for Rocket League when it comes to global expansion due to the resources. Stay tuned for updates!
Rocket League is a vehicular soccer online game for Windows PC which subsequently launched on Xbox One, macOS, Linux, and Nintendo Switch. As described by Wikipedia, Rocket League is “soccer, but with rocket-powered cars” and has up to four players assigned to each of the two teams, using rocket-powered vehicles to hit a ball into their opponent’s goal and score points over the course of a match. The game includes single-player and multiplayer modes which can be played both locally and online, including cross-platform play between all versions. Subsequent updates enabled the ability to modify core rules and added new game modes, including ones based on ice hockey and basketball.