Over at E3 2017 earlier today, Japanese developer Capcom announced Monster Hunter World, launching early 2018 for consoles and at a later date for PC. Monster Hunter: World introduces a living, breathing ecosystem in which players take on the role of a hunter that seeks and slays ferocious beasts in heart-pounding battles that unfold across the vast ever-changing terrain.
Venture on quests alone or with up to 3 hunters (4 player co-op) in a newly designed online drop-in multiplayer system which allows cross-region cooperative play between Japan and the West, uniting the player base for the first time. Solo players can also hail for assistance from the worldwide group during quests when their opponents are too daunting to take on single-handedly.
Retaining the series’ skill-based progression and crafting system, players gear up to venture on quests to slay monsters, progressively improving their skills to become the ultimate hunter. Loot collected can be used to create new equipment and armor upgrades styled after the monsters they’ve slain, allowing hunters to survive the elements and defeat the tougher opponents that await them.