King of Wushu is the upcoming MOBA from China developer Snail Games, and it is apparently the first MOBA with a Chinese wuxia theme. Originally scheduled for its its first test in China for PC back in September, it was delayed till last week due to optimization problems. The console version has gone live in China though. With grand plans for Age of Wushu in 2016, I jumped in and took a look.
Developed using CryEngine, this first test for the PC version still has several flaws, such as the visual guide still in PlayStation 4 mode. I am guessing preperations for the English version is well underway, since over 50% of the text are already localized, though not in perfect English. There are currently 35 characters, all of which can be either be bought using silver (in-game) or gold (cash).
There are now 2 multi-player maps, and I only tried out the one with enemy AI bots. King of Wushu looks gorgeous, perhaps the best looking MOBA thus far, though it is normal compared to high graphics games from other genres. Attacking, casting skills, returning to base, all these are standard procedures. Targeting did not feel smooth for me, as I was expecting something like Dragon Nest’s.
I was disappointed with the spacebar function, as it literally just gives players a bird’s eye view of the whole map. I did read players are able to use qinggong to walk in the air and stuff, but I can’t seem to activate the function, and it was not shown in tutorial as well. Even a simple jump function would make me happy. This is just the first test, perhaps an alpha, so I am looking forward to more fixes.