Developed by Taiwanese studio, Zealot Digital, Fatehunter Online is a new MOBA which was revealed at ChinaJoy 2013. Based on a fantasy novel written by famous Taiwanese writer and movie director, Giddens Ko, Fatehunter Online has a couple of interesting PvE and PvP features.
The main feature which caught my eyes will be this “character loyalty” system. A single characters levels up based on the time spent on him or her and other achievements, and in the process opens up more options and grow stronger. Players with lesser time will have a VIP system to speed up the process.
Another feature is loosely translated as “fates”. Fates can be equipped on to characters, giving them 2 unique skills. There are 35 different destinies, with a total of 525 different combinations available. There are 3 grades of fates, Bronze, Silver and Gold.
3 fates can be carried at anytime, and can be changed during battles. For example, a tanker character may have a powerful fate skill to deal significant damage. Each fate can be upgraded with 1 out of 5 element as well to improve damage, but at the same time be more vulnerable to some spells at the same time.
As seen in the videos, a card system is used for most of the features, including characters and fates. These can be sold in the in-game auction house to other players. There will be a web version to allow players to upgrade gears and do some resource gathering and more.
Not to forget, there will be a mobile application too, and I haven’t even touch most of the miscellaneous features. The game concept is fine, but it seems to be geared towards the players who are willing to spend to buy power. Even though there is an English demo, I don’t foresee the game being successful in the English market.