Perfect World’s booth only consisted of 1 game, and that is Neverwinter. Not exactly self-developed as the company bought over Cryptic Studios, but nevertheless the overall feel somehow gives out the “Perfect World” vibe, in western fantasy style.
The combat is really full-action (you can hear the intensive mouse clicking in the background), but somehow the whole thing still feels kind of stiff and unnatural. From what I know, Neverwinter wasn’t designed to be this way initially, until Perfect World stepped in and ordered the game back to the drawing board. A China press I met told me the exact same thing.
I took some pictures of the rather interesting skill system, which is “using a modified version of fourth edition DnD rules which are different from the 3rd edition ruleset that NWN1 and the interpretations of 3.5e rules used in NWN2 and DDO.”
Below is where the quote came from, the official Neverwinter forum where players are discussing about the skill tree system in the game. Neverwinter still does not have a Closed Beta or scheduled release date.
A couple of booth photos to round this post off. Hopefully, the game will be further polished and the much anticipated Foundry system can be demo-ed soon.