(Korean source) I am sure most TERA fans would have heard about the upcoming content updates by now in the Korean server, where the level cap is raised to level 58, new PvP features, new maps, instances, dye system and more. During the press conference announcing the several updates which will be added by this year, the CEO for Bluehole Studio also stated that TERA will not see a China server by 2011. Why is that so? Read and find out! (please note that not all Q&A are translated)
We are unable to give a specific number, we hope that all players will continue to subscribe.
We never stopped developing new content, and we are pleased with that aspect of the game. However, it isn’t exactly a bed of roses for us as the developer as well due to the pressure. As such, we might not be able to immediately accept players’ suggestions and proposals as it might negatively affect another group of players. As the developer, we will need time to solve the various problems as well. We will be improving on this aspect gradually.
We will be talking about the more significant changes to the game today, but looking deeper into the new content, the lower level players are not forgotten.
This year, we aim to release TERA in 3 regions, Japan, North America and Europe. As details will be announced together with the various publishers’ agreement, we are unable to reveal more information.
We are in talks with several interested parties now, as well as providing them a test play version. However, it is impossible for TERA China to be ready by this year. This is due to having 3 other overseas servers being prepared for release. China is a big and dynamic market, we will need more time to understand the market there.
Each MMORPG will have its certain lifespan, and communication with the players is the key. We are still at the infancy stage at this aspect. If we are able to improve on this, the golden age of TERA will arrive as well.
There are indeed some servers with less than desirable number of players. We have thought about merging servers, but there is currently no date set.
There are several creative ideas now. For example, the graphics will be automatically scaled down during mass PvP. The game will “reject” unnecessary graphic elements to make sure there is minimal chance of lag and disconnections.