Here are some of the interviews given by the Guild Wars 2 staff to various magazines and websites since the game was officially revealed last month at Gamescon 2009. For those who are still not sure how the game will be different from the original and what new twists and features will be added, the interviews are a must read ~!!!
ArenaNet studio head Mike O’Brien chats with pause.com about the interactive event system in Guild Wars 2 and how player actions can affect the environment.
Game designer Jeff Grubb and Art Director Daniel Dociu discuss Guild Wars 2 with IGN.com in this video interview. Daniel talks about the fully explorable underwater environments in the game while Jeff provides some background information about the changes to Tyria as well as the all-powerful dragons.
Lead designer Eric Flannum and key members of the creative team describe the persistent, fully-populated game world of Guild Wars 2, the new World PvP system, and lessons learned from the original Guild Wars.
Mike O’Brien, Eric Flannum, and game designer Ree Soesbee answer questions about the development of Guild Wars 2, the storytelling possibilities of a persistent game world, and the five playable races in the game.
Update 1: MMORPG.com – Latest interview (14th Sep)
This is the latest interview with the ArenaNet people. Really interesting details previewed.
The is the latest + latest interview with the ArenaNet team behind the game. Underwater cities and battles?