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Lime Odyssey – Closed Beta signup begins

Just a few days after it was confirmed that Aeria Games will be getting the publishing rights for Lime Odyssey for the North American and European region, the Closed Beta signup page has been put up! If the Closed Beta…

Lime Odyssey – First English server confirmed

Aeria Games, the North American online games publisher, has snagged the rights for Lime Odyssey. The service area includes North America (including Canada, Mexico) and Europe. The developer, Korean company Sirius Entertainment, currently employs various ex-Gravity staff who worked on…

Zentia Interview – An unique oriental fantasy adventure

Zentia is an upcoming MMORPG published by ChangYou US and also the 3rd title in its English portfolio. Developed by Chinese studio, Pixel Soft, the game is coined as a “fairy tale” MMORPG with a delightfully twisted sense of humor.…

A.V.A Interview – Not just about the pretty graphics

I know there has been an influx of interviews by me recently, but do bare with me ^_^ Alliance of Valiant Arms (or A.V.A) is a MMOFPS published by renowned MMO portal, Ijji. Developed using the Unreal 3 engine, the…

Hero:108 Interview – The winning formula

Hero:108 is an upcoming action MMO developed through the joint efforts of Taiwanese developer Gamania and Cartoon Network. A similarly named cartoon is currently shown on Cartoon Network in several countries, including North America, the United Kingdom, Germany and Italy.…

Swordsman Online – English trailer debuts

Well, its actually a remake (with the new English logo, cool~) of the original Chinese trailer I posted a few days back, but its awesome to see that some official English translation has already started at Perfect World Entertainment. Do…

[E3 2010] Swordsman Online – Perfect World announces new title

Yeap, Swordsman Online (or Swordman Online from the Chinese trailers), which was just revealed back in China a few weeks ago, has been re-revealed at this year’s E3 convention. This will no doubt indicate that the game will also see…