A new team-based online shooter recently caught my attention, not because of the zombies, but how the theme is used without being too much of a clone. This is Moving Hazard (working title), co-developed by Psyop Games and IllFonic. The game takes place in a world fifty years after the Zombie Apocalypse, where military city-states vie for control of scarce resources by weaponizing zombies.
Since the fast-moving and unstoppable zombie plague started, what remains of humanity has retreated to fortified military bases and left everything in between to the shambling corpses of the zombie majority. In order to survive, players and their squad must venture out into the wasteland and face off with other survivors for control of important resources and strategic command points.
Zombies in Moving Hazard are a dynamic elements which players must navigate, manipulate, and ultimately weaponize in order to defeat human foes. In addition to military-grade assault weapons, players will also need to make use of technology to control the zombies by attracting, repelling, sedating, angering, or booby-trapping them, as well as a wide variety of additional tactics.
Some examples (there are many more) include:
– Pheromone Attractor Molotov (aka The PAM), which makes any infected hit become frenzied and hunt down enemies for a short period of time.
– Chaos Grenade, which will stun human enemies while frenzying close by zombies, making for some interesting zombie kills.
– Templar, which will broadcast a unique signal that zombies truly despise, turning them in their tracks to head away from it as fast as possible.
Currently one year into production, Project Moving Hazard is aiming for release in 2016. It will feature team battles over six multiplayer maps in a variety of gameplay modes including Team Deathmatch, Scavenger, King of the Hill, and more. Single-player scenario mode and cooperative horde modes will also be available, and players will have access to a deep ability and meta-system.