[Alpha register] Japanese developer Bandai Namco is looking to establish itself as a proper online games publisher in the English market, having both Battleline and Rise of Incarnates now running. The next game in its stable is Supernova, a futuristic MOBA game developed by Primal Game Studio, a startup located in Budapest, Hungary. So how does Supernova distinguish itself?
The main feature in Supernova is the players’ ability to customize the minions appearing in each lane and wave. You see, each player is in-charge of a tech tree and unit production that determines the composition of their minion waves. Each time the commander (or hero) levels up, players will have points to further customize the appearing minions. Sounds really cool if you ask me.
Apart from customizing the minions, it seems there is not much difference between Supernova and the other MOBA titles out in the market. The storyline pits two factions against each other, the Humans and Cyborgs. Supernova, unlike Blizzard’s Heroes of the Storm, is not a MOBA where the new players can almost immediately feel at home, and the learning curve is definitely there.