Posted last week in Korean, developer IMC Games revealed more interesting and rather unique classes in Tree of Savior to the eager public. As mentioned earlier, Tree of Savior will have a total of around 80 classes, with more to be added in due time, and each having a different role to play in the game.
Asked by 1 of the fans, IMC Games confirmed that roof tops will be accessible, amongst many other structures as seen below. For melee players to dodge attacks, the Agil (or Agility) stat must be added. The post did not mentioned about the dodge animation, but hopefully it will be more than words.
Cataphract – A strong class able to break blocking objects and get out of monster crowds when surrounded. It is 1 of the few warrior classes which is able to attack while moving.
Chronomancer – A mage-type class with the power to control time. In actual gameplay, it is able to increase self-movement speed, increase party’s attack speed. This class also has crowd control skills such as limiting targets’ movement, and even turning back time!
Quarrel Shooter – A special ranged class using a 1-handed crossbow and a shield, giving the usually fragile archer-type classes some much needed defence. It can apparently place shields on the ground as well, blocking incoming attacks.
Bokor – A witch doctor/ vodoo shaman type of class, it uses poison and other dark magic as attacks. Its speciality is to revive dead monsters (upon death) and forming a large army of undead minions (totally my type of class).
IMC Games also answered several questions, which include the usage of skills from previous character classes (which can be used any time once learned), and also if maps can be entered freely without any restrictions such as level (players can enter, but will have a tougher time handling high level mobs).