As a follow-up to the first Q&A post by developer IMC Games, Korean games website Inven recently held an interview discussing Tree of Savior. Hailed as the spiritual successor to Ragnarok Online, here are some of the more interesting information from the interview.
1. Difficulty of the monsters is being tuned for Closed Beta after feedback from the Focus Group Test (FGT) held in February.
2. An alumni of soundTeMP, a studio which work on various online games’ music (including Ragnarok Online), is currently overseeing music/sound for Tree of Savior.
3. The Closed Beta client is said to be around 70% completed.
4. The camp-fire seen in the previously-released screenshot (below) displays the “rest mode”. More details will be announced in July.
5. Dashing (or running) is apparently limited by stamina, before switching back to normal walking speed. There will be class-specific skills for dodging as well.
6. Production system is open to all players with the appropriate items. The production process is said to take up a few minutes.
7. Open Beta version for Tree of Savior is currently aiming for around 200 zones/ maps with 3 main cities.
8. For accessories such as head gears (bunny ears etc), there are currently around 50 types.
9. In the previously-released PvP screenshot (below), random chats can be seen floating on the screen. These chats are temporary, and aimed to boost the significance of the bustling crowd gathering. This is inspired from a famous Japanese video site (this can also be seen in some animes).
10. Other than just levelling up, there are hidden quests and objectives, so players are advised to navigate all corners of each map.