Announced since 2010 with trailers and screenshots, Perfect World’s Swordsman Online has yet to be given a Closed Beta date in China, although all fingers are pointing towards end 2012. 1 of the most anticipated locally-developed martial arts MMORPG in China, Swordsman Online’s combat is also 1 of the best, given all the official news and information given out so far.
Other than active dodge using qinggong (which in turns uses up stamina), fighting above roof tops, on water surface and while scaling walls, each sect (or clan) will have different skill sets to master as well. For example, some will be more offensive, some will be suitable for crowd control, while some will consist of more defensive options. Of course, players will be given the freedom to mix and match this skills according to their preferences or according to different situations.
While normal skills can be learned via ways such as completing quests, there are the ultimate skills (which I previewed before). Through miracle quests, which are random and grants players unique quests, these skills can be learned from the novel’s main characters. But not the full skill will be learned at the first go, players will have to complete various of such rare quests to fully master the skill.
Does this mean players will never have the chance to try out these awesome skills? Fret not, there is this mysterious “role play system” where players can assume the roles of NPCs. For example, if a player is in control of the game’s protagonist, Linghu Chong, ultimate skills such as Nine Swords of Dugu can be used.
These players may even learn new skills from other NPCs while assuming these NPC roles, and even the possibility of transferring the learned skills back to their actual character.