First released to the public back in 2007, Ragnarok II fell into the deepest of the abyss in no time, with unsolved errors and bugs plaguing the game. Subsequently, the game in Korea closed in 2010 and was brought back to the drawing board for a couple more years. Now nearing its revival and Open Beta date, let us look at some points given during a recent interview with the Korean media.
1. The Open Beta client to feature bigger differences when players add in different stats. This is to respond to the concerns that characters are not distinguished enough in previous test phases after adding the character stats. Some skills are newly revamped as well.
2. There will be a total of 15 classes at Open Beta, with the level cap at 50. Although not a huge content update from the previous test, many aspects of the game has changed for the better and more polished. There will still be repeatable quests, but players can opt not to take them.
3. Dungeons will also have a new “Hard” difficulty mode. This is catered mostly for the max level players, with better drops available and all new monsters not found in the normal mode.
4. Server stability was one of the main reasons which caused Ragnarok II to shut down in the first place. While the final Closed Beta phase saw no problems with running the servers, Gravity has promised to continuously monitor the status to maintain functionality.
5. With the help of quests, dungeons and mobbing, players will hit the max level with an estimated gameplay duration of 40 hours. Gravity is aiming to have a content update once every 3 months, with the first update after Open Beta to include a castle siege system and in the next update, a new race. New maps and new level caps will follow suit in subsequent updates.
6. For the upcoming Open Beta, Gravity is hoping for over 200,000 players playing the game at the same time. The Japan server will also go online in 2013, with no current news about other regions from this article.’