The developers for NCsoft’s Blade & Soul are in Shanghai, China for Tencent Games Carnival, and in a really awesome gesture, held an online Q&A with the fans. Of course, not all questions were answered, but some really interesting info was found throughout the session. I handpicked some of the more interesting ones to be translated, so here they are!
A: We will think about adding a Taoist-like class who uses curse spells and also a more China-influenced class. But we will be designing a gun-wielding class for future content.
A: Combat is the game’s core system, and players can engage in PvP combat after reaching level 20 and wearing a faction;s costume. We will be adding special PvP maps which will require more players’ participation, more strategies and teamwork. We will also consider adding a DOTA-like PvP map into the game.
A: Majority of the skills in Blade & Soul will not require players to highlight the target, but it is needed fro skills which are aimed at only a single target. The crosshair is actually there as a guide, player need not use it like in a FPS.
A: We have a number of life skills in mind for the game currently, but we will be adding them step by step. I personally like activities like fishing and cooking, as combat can get tiring. During this time, I would rather find a quiet place and relax.
A: Earlier in development, we thought about having different racial abilities and life skills for each race, but after internal discussions we felt that it is too bland. We are shelving this differentiating process for now, but it will happen in the future.
A: In Closed Beta 1, we got much positive feedback for the Kung-Fu Master. In Closed Beta 2, we buffed the stats up a little for the other classes. From then on we can see each class having both positives and negatives against at least 1 other class.