(Source) European MMO publisher, Alaplaya, just revealed its upcoming online title, L.A.W: Living After War. On a personal note, it came as a surprise as the game was just officially showcased at last year’s G*Star event (link). Developed by Nitrozen, the Korean company’s maiden title, it is led by Jang Wook Lee (below), who was the Lead Artist for Blizzard’s Diablo II. A sci-fi MMORPG, there is currently no Korean server or website yet. Please note that most information below are from the year 2010, hence some might be outdated.
The game’s brief storyline can be found at the official announcement (link) posted by Alaplaya. Basically it pits 2 factions, Humans and Naks (mutants), against each other on a nuclear-devastated planet. Another piece of information to take note, the game apparently has some integration planned with Twitter and Facebook, with a smartphone app being planned as well to monitor certain game status.
A third NPC race, the hostile Shamaks, now roam the planet as well. Is it possible this piece of artwork is showcasing this bloodthirsty faction? (well yes it is)
3 classes were announced in 2010: Warrior, Esper and Ghost. The Warrior is a high physical attack and defense oriented class, the Esper a user of nature magic to deal AOE damage, summons helpers and heals (all packed into one) while the Ghost is skilled in stealth attacks using daggers and ranged using bows/ guns. Both races have access to all these 3 classes.
According to Nitrozen’s CEO, Jang Wook Lee, L.A.W is specially designed for the adult crowd. Other than a “Skill Berserk” system which will cause devastating combo damage when the “rage” bar is filled by attacking others, there is also a “Gamble” system which allows players to places bets on which players will win a PvP match.
There will be large-scale PVP wars as well over mineral resources, with various vehicles and machines seen below available for players to operate. This is where the RTS (real time strategy) element comes in, where players will be able to build defensive towers, barricades etc. It is not known now how this system will work from a player’s point of view. The mineral resources will be needed to upgrade equipments and aid in other features.
Below are some artwork and screenshots. Once again, please be informed that all details are from 2010, where major changes might have taken place between then and now.