Welcome to another episode of “First impression”, where I play the game for a few levels and deliver some comments and opinions of my own. And yes, this is not a review, not a preview, not a walk-through etc, this is just a short presentation of the game within the first few minutes to an hour at most. This time round, I tried out the 2nd Closed Beta for Alaplaya’s new MMORPG, ARGO, which is developed by Korean studio Mgame. It will be hosted in the South East Asia region later this year by Asiasoft Online. ARGO pits 2 warring faction against each other in a post-apocalyptic world, where the Noblians strive to use technology to regain their former glory while the Floresslah is determined to stick to nature.
As you can see, I chose to play as a Noblian, partly because the game is touted as a “steampunk” MMORPG. There are quite a few class selections, but I am still in awe at the fact Alaplaya named a medic class holding a small sword as the paladin. The game pretty much plays like most others, but here are some complains I have. The big arrows on the ground… Well, in my opinion an automated movement system will be better, or simply just show them in the mini-maps (Edit: They will only show in starting tutorial map). The third person shooter (TPS) mode, one of the “main” features, is a total gimmick. Ranged mobs which has locked on you still hits you even if you try to dodge. I would rather it be called “TPS view mode” to avoid misleading players.
ARGO is basically a full out PvP MMO at the game’s mid and end game stage, with the factions entering instances from different sides and having a 3-way or… party with the mobs inside. There will also be big battles on maps fighting over the Earthdium, pretty much like the chip wars in Rising Force (RF) Online. Being a carebear (PvE) kind of player, I don’t really think I will enjoy the game. At the same time, I am suffering from the “anti point-and-click” syndrome as well. If you are into PvP, ARGO will be the one to play when Open Beta starts. More about the game can be found in the previous interview.