Welcome to Part 5 of Forsaken World’s features special. This post will be mainly on the 8 classes’ skills and a basic description. There are a few things to note though. But before I go into them, please note that the Beta Keys for Forsaken World will be gone in around a week, after which players will have to scour gaming websites and events for one. If you have not gotten yours, visit the official website for one.
1. This is just a basic skill description list based on China server’s preview beta and upcoming official Closed Beta.
3. Nothing is confirmed and official for the North American version of Forsaken World. The skills’ descriptions, effects, cool downs and many more will most probably be changed. And of course, the skill names.
4. Do note that the skill names are either directly translated by me or I came up with a name close to the actual Chinese name. The list is definitely not 100% accurate.
5. Once again, DO NOT take this skill list as a template of what to expect for the North American version. Till the official website announces anything, all these are just translated from the Chinese server.
6. I have not added the skill cool-downs and cast time etc, it will be too much work (I am lazy).
7. Please let me know if I have made any mistakes by emailing me @ [email protected]
1. Other than normal skills, there are 3 XP skills for each race. Refer to this post and scroll down to read more about it.
2. When character levels, skills points are gained. Some skills requires you to invest certain amount of points into previous skills before you can learn them.
3. Some skills max out at level 3, some at 5 etc. And of course, there will be skills which requires a higher level before becoming available.
4. Every class will have a “Return” skill to return back to their allocated city.
5. Skills can be learned from NPC quests, books and equipments (for XP skills only).
Fierce Attack – Basic skill. Deal 100% basic damage with additional bonus damage.
Rush – Rush towards target enemy, stunning him for 3 seconds. Chance to activate a buff which will cause no cool-down for “Fierce Attack” for a short time. “Rush” cannot be used on nearby targets.
Berserk Stance – Increases attack, decreases dodge and defense. The rest of the details are slightly confusing, but character will have a chance to get certain debuff if “Berserk Stance” is switched. Can be used when in Silenced of Stunned mode.
Lightning Slash – Wind element attack. Gives target enemy 2 strikes, with the 1st strike dealing 100% basic damage with additional bonus damage, and the 2nd strike have a chance to decrease target’s movement speed by 50%. Skill’s cool-down will decrease and chance to lower movement speed will increase when in “Berserk Stance”.
Iron Physique – Passive skill. Increases health points.
War Song – For a certain time, increases party members’… I got no idea what it is =.=”’, I think its every stats of party members.
Demon Slaying Slash – Deals 100% basic damage with additional bonus damage, decreases target’s Wind resistance for 12 seconds (this skill is neutral element). Cool-down for this skill decreases and will also cause target to decrease defense when in “Battle Stance”.
Battle Stance – Increases defense, decreases attack. Same as “Berserk Stance”, character will suffer debuff when this stance is switched. Can be used when in Silenced of Stunned mode.
Wild Strength – Passive skill. Increases basic damage.
Blessing of the War God – Increases defense, critical damage, critical rate. Rate of increment increases when player’s health point is below 50%. The lower the health point, the more increment there is for defense. Can be used when in Silenced of Stunned mode.
Blood Fury Stance – Increases base health point, decreases defense. Same as other stances, will suffer debuff when this stance is switched. Can be used when in Silenced of Stunned mode.
Bloodthirsty Slash – Deals 100% basic damage with additional bonus damage and leeches health points. When used during “Blood Fury Stance”, skill’s distance and health points leeched will increase.
Sudden Rush – Increase character’s movement speed for a limited time.
Mighty Roar – Decreases surrounding enemies’ dodge, defense and movement speed. Also cancels away enemies’ stealth mode.
Shining Blood Slash – Deals 90% basic damage with additional bonus damage.Chance to cause “Bleeding” status on target. Chance increases when used under “Blood Fury Stance”.
Gut Wrenching Roar – Decreases surrounding enemies’ attacks and critical, cancels away enemies’ stealth mode.
Heavy Strike – Basic skill. Deals 100% basic damage with additional bonus damage. Every point of “Rage” increase 1% more bonus damage.
Concentration of Will – This is a rather messy skill. Increases critical, increases hatred dealt (makes enemies attack you) when using skills. When attacked under this buff, character will have a chance to receive “Rage” points. “Rage” points can increase attack damage and hatred value.
Raging Strength – Earth element skill. Deals a certain basic damage to target with additional bonus damage. Uses up all “Rage” points, chance to stun target for 3 seconds. The more “Rage” point released, the more chance of stunning target and increase critical rate.
Protective Strike – Light element skill. Deals a certain basic damage to target with additional bonus damage. Gains some “Rage” points. Increases self defense, decreases attack. When under attack when using this skill, there is a chance to gain more “Rage” points, hence increasing more defense.
Healing Halo – Increases party members’ healing effects. When hit, there is a chance for recovery. When not in battle, increase rate of heal point recovery. Only 1 halo can be activated at any time.
Taunt – Causes target to increase hatred and attack your character. If target is of lower level than character, the success rate is 100%. Success rate will decrease as the target’s level is higher than character’s. Also causes target not being able to go into stealth mode for a short time. For every “Rage” point, critical rate for “Taunt” increases and cool-down decreases.
Stone Guardian’s Protection – Invincible, decreases attack, negates all damage and attack.
Strength Protection – Increases party’s defense, character has a chance to gain “Rage” points when attacked.
Strong Shield – Passive skill. Increases defense.
Earth Crack – Earth element skill. Deals 100% basic damage with bonus additional damage. Causes “Stun” in a small area.
Strong Will – Passive skill. Increases health point.
Nature’s Halo – Increases party’s Wind and Earth resistance. Only 1 halo can be activated at any time.
Flaming Ice Halo – Increases party’s Fire and Water resistance. Only 1 halo can be activated at any time.
Pure Halo – Increases party’s Light and Dark resistance. Only 1 halo can be activated at any time.
Mass Taunt – Area of Effect taunt skill, cancels away enemies’ stealth status.
Assassinate – Basic skill, deals 100% basic damage with bonus additional damage.
Painful Jab – Dark element skill. Deals a certain amount of basic damage with bonus additional damage. Gains 1 point of “Pain”. Max number of “Pain” is 4, increases character’s attack.
Nightmare Killer – Finishing/ Ultimate skill for Assassin. 2 strikes, each causing 100% basic damage with bonus additional damage. Uses up all “Pain” points, causing target to enter “Hurt” status and lose health points gradually in a certain period of time. Also uses up all “Seal” points, causing target to decrease attack and speed.
Stealth – Character goes into stealth mode, decreases movement speed, increases the first damage dealt after going into stealth mode. Attacking or being attacked will cancel stealth mode. Stealth cannot be used in the midst of battle.
Throat Slash – Deals certain amount of damage with bonus additional damage, gains 1 “Seal” point. Max number of “Seal” points is 4, which increases character’s critical damage.
Swift Dodge – Massively increases dodge, decreases attack.
Lethal Chase – Decreases target’s speed, increases character’s movement speed, at the same time moving swiftly to target. Cancels the stealth when attack, at the same time marking the target, causing target to be unable to go into stealth mode.
Throwing Strike – Dark element skill. Deals certain amount of damage with bonus additional damage. 100% cancels target’s cast (if he is casting a spell) and puts him into silence mode (most probably unable to cast any spells for a short amount of time). “Pain” points will increase this skill’s damage and cancels target’s “Lethal Chase”‘s mark effect.
Accuracy – Passive skill. Increases critical value.
Swift Shadows – Buff skill, increases movement speed.
Lethal – Passive skill. Increases critical rate.
Shadow Ambush – Dark element skill. 2 strike skill, each dealing certain amount of damage with bonus additional damage. Each strike has different critical effect and gains “Pain” points. “Pain” points increases character’s attack.
Shadow Demon’s Blessing – Stealth mode, decreases movement speed. Can be used in the middle of combat.
Shadow Step – Buff skill, increases critical rate when in stealth mode.
Pinnacle of Assassination – 2 strike skill, each dealing certain amount of damage with bonus additional damage. Each strike has different critical effect and gains “Seal” points. “Seal” points increases character’s critical damage.
Shooting Strike – Earth element skill. Deals 100% basic damage with bonus additional damage. If used when character is under “Soul Capture” status, character gains 1 “Spirit Bullet”. Every “Spirit Bullet” adds 1 critical, max number is 20. When this skill is used during “Bullet Time” status, it will use up 1 normal bullet with additional damage. When this skill is used during “Soul Capture” status, no bullets are used.
Soul Capture Shot – Fire element skill. Deals 100% basic damage with bonus additional damage. Chance to activate “Soul Capture” status, which will cancel “Shooting Strike”‘s cool-down and refresh the skill. Character will also replenish mana points every 2 seconds. If this skill is used when character is under “Soul Capture” status, character gains 1 “Spirit Bullet”. Every “Spirit Bullet” adds 1 critical, max number is 20. When this skill is used during “Bullet Time” status, it will use up 1 normal bullet with additional damage and increase the chance of activating “Soul Capture” status.
Bullet Time – Buff skill. Each attacking skill will now use bullets, hence releasing their full potential and damage. Can be used under Silent and Stunned status.
Continuous Reload – Buff skill. Immediately gain 2 bullets, and for a limited time, gain 1 “Spirit Bullet” every 4 seconds. Every “Spirit Bullet” adds 1 critical, max number is 20.
Soul Burning Strike – Fire element skill. Basic skill, deals 100% basic damage with bonus additional damage. Knocks target monster back (according to its health). When this skill is used during “Bullet Time” status, it will use up 1 normal bullet with additional damage and increase the distance of knock back. If the target monster is under “Hunter’s Mark”, it will be stunned.
Hunter’s Mark – Marks target, lowers dodge and all resistance. Target cannot enter stealth mode.
Gunnery Knowledge – Passive skill. Increases shooting range for all single attacks.
Piercing Shot – Shoots through enemies in a straight row, dealing 100% basic damage with bonus additional damage. When this skill is used during “Bullet Time” status, it will use up 1 normal bullet with additional damage and decreases targets’ movement speed.
Weakening Mist – Area of Effect skill. Decrease surrounding enemies’ critical and movement speed.
Swift Movement – Increases movement speed. Effect is canceled after receiving 5 attacks.
Aiming Knowledge – Passive skill. Increases critical.
Slowpoke’s Shot (lol) – Deals 100% basic damage with bonus additional damage and cause target to stay rooted. When this skill is used during “Bullet Time” status, it will use up 1 normal bullet with additional damage and if the target is under “Hunter’s Mark”, he will suffer decreased movement speed.
Increased Firepower – Passive skill. Increases critical damage.
Fireball – Fire element skill. Deals certain amount of damage with bonus additional damage and chance to cause “Burning” status.
Ice Arrow – Water element skill. Deals certain amount of damage with bonus additional damage and chance to cause “Freeze” status, making target immobile but gain 5% increased defense.
Lightning Falls – Wind element skill. Area of Effect skill. Deals certain amount of damage with bonus additional damage and chance to cause “Paralyzed” status which lowers dodge.
Art of Magic – Increases party members’ mana points.
Mana Shield – Part of damage received is deducted from mana point instead of health point. When mana point is under 20%, this skill cannot be used.
Art of Transformation – Hypnotize human, plant or animal mobs and change their forms. Target will suffer decreased movement speed and the ability to attack, but will gain a significant increase in health point recovery. When attacked, the transformation will be canceled. Effect of this skill is decreased when used on other players.
Protective Ice Barrier – Covers oneself with a ice barrier, increasing defense greatly but will be unable to move or drink potions.
Swift Winds – Increases movement speed.
Mystic Knowledge – Passive skill. Increases attack for skills under Fire, Water and Wind.
Rage of the Flame Demon – Fire element skill. Area of Effect skill, fan-shape area in front of caster. Deals 100% basic damage.
Magical Knowledge – Passive skill. Increases mana points.
Armageddon – Fire element skill. Area of Effect skill. Deals 100% basic damage with bonus additional damage to selected area.
Lightning Pierce – Wind element skill. Deals 100% basic damage with bonus additional damage to enemies in a straight line. Chance to interrupt enemies’ casting.
Thorns of Ice – Water element skill. Deals 100% basic damage with bonus additional damage. If this skill crits, target will suffer level 3 “Freeze”. If target is already in “Freeze” status, it deals additional damage instead.
Magic Shield – Buff skill. Increases all elemental resistance.
Holy Strike – Light element skill. Basic skill. Deals 100% basic damage with bonus additional damage.
Heal – Heals target, chance to double the healing amount. Healing effect is at max when caster’s mana points is at 75% and above.
Icicle Strike – Water Element skill. Deals 100% basic damage with bonus additional damage and lowers target’s movement. From what I read, this is Priest’s main DPS skill.
Blessing of Life – Buff skill. Increases party’s maximum health point.
Revitalizing Light – Revives target. Can only be used when caster is not engaged in battle.
Blessing of the Winds – Increases target’s movement speed.
Light from the Heavens – According to caster’s maximum health points, heals party members’ health point. Can be used when in silent or stunned status.
Sacred Oath of Secrecy – Water element skill. Deals 100% basic damage with bonus additional damage and chance to drain target’s mana points.
Healing Light – Heals target, target’s health points will gradually be healed over a period of time. Chance to gain double the effect.
Mental Strength – Passive skill. Increases mana point.
Punishment of the Gods – Decreases target’s attack and all elemental resistance.
Heavenly Shield – Target gains a protection buff which will take in some damage received.
Strike of Punishment – Light element skill. Deals 100% basic damage with bonus additional damage and decreases target’s Light resistance.
Rhythm of Wind – Wind element skill. Deals 100% basic damage with bonus additional damage. Caster gains the musical note “C”.
Rhythm of Water – Water element skill. Deals certain amount of basic damage with bonus additional damage. Caster gains the musical note “D”.
Lyrics: Rippling Movement – Passive skill. When caster’s musical score contains “CCD”, the skill is activated. Increases attack.
Boundless Sounds – Deals 100% basic damage with bonus additional damage. Element is randomized each time of casting, it can be either Wind, Water or Light.
Lyrics: Wind of Ice – Passive skill. Activated when caster’s musical score contains the notes “CDD”. This will cause caster to enter “Wind of Ice” status. Caster’s Wind and Water element attacks will freeze target to the ground and will be canceled after a short time or dealing 8 strikes to him. After being unfreeze, he will suffer decreased movement.
Rhythm of Light – Light element skill. Deals certain amount of basic damage with bonus additional damage. Caster gains the musical note “E”.
Lyrics: Moral Boost – Passive skill. Activated when caster’s musical score contains the notes “CCE”. Increases party’s attack, with the caster gaining bonus attack.
God Lyrics: Heaven’s Tune – Area of Effect skill. Causes enemies in a certain area to fall into “Sleep” status.
Celebration of Life – Area of Effect skill. Heals party members’ health point.
Song of the Winds – Area of Effect skill. Caster and nearby party members gain the blessing of the winds, increases movement speed.
Holy Song: Staunch Defense – Passive skill. Activated when caster’s musical score contains the notes “DDE”. Increases party’s defense, with the caster gaining bonus defense.
Tune of the Winds – Buff skill. When attacked, caster has chance to decrease damage of 3 attacks and gaining mana points at the same time. When there are more than 2 “D” notes available, 3 increases to 4.
Tune of Water – Gain 2 “C” notes.
Tune of Light – According to the number of “E” notes caster has, heals caster instantly and receive “Holy Light Blessing” status. Under this status, caster’s healing skills’ effectiveness increases. He will also received improved healing effects when such skills are used on him.
Shadow Wave – Dark element skill. Deals 100% basic damage with bonus additional damage. Sacrificing some health points further adds to the damage. Chance to inflict “Curse of Darkness” on target, decreasing his critical. Caster has chance to trigger “Blood Demon” mode. When this skill is used under “Blood Demon” mode, its 100% chance to inflict “Curse of Darkness”.
Blood Marking – Dark element skill. Deals certain basic damage with bonus additional damage. According to caster’s health point percentage, leeches health points off target. Chance to inflict “Curse of Blood” on target, decreasing his maximum health point. Caster has chance to trigger “Blood Demon” mode. When this skill is used under “Blood Demon” mode, its 100% chance to inflict “Curse of Blood “.
Blood Demon Mode – Special buff triggered by other related skills. Increase attack, maximum health point, movement speed, effectiveness of healing skills. Attacking mobs within 5 levels of character will activate certain amount of healing (only 1 time in each Blood Demon Mode). “Blood Demon Mode” is canceled after dealing damage 6 times to others.
Demonic Strike – Dark element skill. Can only be used during “Blood Demon Mode”. Caster will move beside target in a flash, dealing 100% basic damage with bonus additional damage.After using this skill, basic damage will increase, increase mana consumption and increase cool-down.
Demonic Flame Curse – Fire element skill. Area of Effect skill. In a limited area, all enemies are inflicted with “Demonic Flame Curse” and will be slowly “cooked” by the demonic flames (like burning status). Chance to trigger “Blood Demon Mode”.
Dark Pact – Using own health points to heal target. Chance to trigger “Blood Demon Mode”.
Evil Flame – Fire element skill. Deals certain basic damage with bonus additional damage. Chance to inflict “Flame Curse” (its like Bleeding effect). Caster has chance to trigger “Blood Demon” mode. When this skill is used under “Blood Demon” mode, its 100% chance to inflict “Flame Curse “.
Grand Feast – Area of Effect skill. Binds a limited number of nearby enemies to the ground. Caster will also be immobile. Caster will continuously leech health points off these targets.
Swift Bat – Changes into a bat which will dash forward a certain distance with increased speed. Cool-down for this skill decreases when used during “Blood Demon Mode”.
Blood Control – Passive skill. Increases health point recovery rate.
Art of Living Blood – Bless target with a Vampire’s abilities temporarily, with target having some health point leeching abilities and caster having a chance to trigger “Blood Demon Mode”.