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Published on November 18th, 2016 | by cinderboy


Gigantic – First developer diary talks on hurdles faced as a new studio

[Game website] The team at Motiga is getting closer to releasing their first game, Gigantic. After years of development, the Free-to-Play and team-based action MOBA is back in Closed Beta, ready for new and eager players. Making games is tough. Making something entirely new is even more difficult. But what’s it like to make a whole new type of game, with a brand new IP, when the future is uncertain?


In this first installment of Developer Diaries, the devs at Motiga give us an inside look at Gigantic and discuss overcoming the difficulties faced Even though it’s light-hearted and charming, Gigantic is for enthusiast gamers and pits teams of five heroes and their massive Guardians against each other in epic battles across a variety of maps. Gigantic is expected to launch early 2017 for PC and Xbox One.

gigantic-closed-beta-screenshot-1 gigantic-closed-beta-screenshot-2

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About the Author

Your average online gamer who is bilingual in Chinese and English, although he does try to play Japanese and Korean games sometimes. Online gaming since 1999, and has worked in the online gaming and mobile gaming industry (Journalist, Game Master, Community Manager, Operations Manager) since 2008.

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2 Comments on "Gigantic – First developer diary talks on hurdles faced as a new studio"

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Idk why but i already want it to shut down. Lol.


This game looks a lot like Battleborn. I just hope this time around this type of game is able to gain a decent sized community, and doesn’t die in the first week…

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