The weekly developer blog for Tree of Savior is ready, and IMC Games is definitely on a roll here with all the awesome details revealed thus far. Some were sceptical about the proposed 80+ playable classes, but I am guessing they should be convinced now. I wonder if the game will be ready for G-Star 2014…
Q) Is there day and night system in the game?
A) There is no day and night system in the game.
Q) I heard that we can climb onto structures in the game. Can we also find hidden items or do some special actions when we climb onto those structures? I like looking for hidden dungeons or items.
A) We do have some hidden content at places that are not clearly visible in the game.
Q) Is there a marriage system in the game?
A) At the moment, we do not have a marriage system in the game. However if there are lots of users who want this system, then maybe in the future, we could think about adding this in the game. Please give us your suggestions.
Q) I have a question on costumes. Do the costumes exist for collection purpose or dressing purpose? Or maybe do they add attributes to the characters?
A) In Tree of Savior, each costume makes your character look different from other players. Therefore, they are different from the armours which have defensive attributes.
Even if you don’t wear the costume that you newly obtained in the game and stay in the previous costume, there will be no disadvantage in terms of stats. Exclusive costumes for each class can be obtained from Class Master NPC when you advance to a higher class.
Q) I saw Chronomancer’s skill which restores the past time. Then is it possible to revive the friends who are dead? What about the items that we acquired before we restore the time? How about the monsters which are dead? Do they resurrect?
A) First of all, this skill can’t be used often due to the cool-down time. However, if there were dead friends or monsters, they will be resurrected. The items that you acquired before you restore the time will remain even if you restore the time and will not disappear.
You can understand this process as in sci-fi movies, where the main character who go to the past using time slip, but still has a cell phone or other things in his/her pockets which are not possible to exist in the past.
▲ “Thaumaturge” is a class which can change attributes.
Monsters’ traps can be used as if they are yours, and you can either shrink or enlarge enemies’ sizes. Some of the skills of the other classes get influenced by the sizes of the enemies so if you use this skill cleverly, then you will change the outcome of the battles.
You can also enlarge specific parts of your character’s body. For example, if you enlarge the hand which is equipped with a weapon, then attack stats will increase. If you enlarge the hand which is equipped with a shield, then defence stats will increase.
▲ “Archer” is a basic class in archer-type classes.
Archer’s attack power will vary depending on the character’s distance from the enemies. If you change the stance of your character, then you won’t be able to move, but then the effective attack range will increase.
If the monsters get attacked by a strong arrow attack, sometimes they will be hooked together and as a result you can attack these monsters easily as if you are handing just one monster.
Archer can move while it is attacking the monsters so it is useful when you are in battle with boss monsters or the monsters that are big.
▲ “Pyromancer” is a class which uses fire magic.
Fire attacks inflict continuous damages on monsters so it is useful to use this class when you are facing multiple enemies. “Fire Wall”, which you can place it on the ground, can be used using directional keys when you draw a wall on the ground while casting this skill.
“Fireball” can be moved around by attacking it directly from short ranges so it will be useful in many ways when you are in party.
▲ “Centurion” class can order commands to other characters.
If players participate “Formation”, then the characters’ control will be controlled by Centurion until they go out of Formation. Formation can be changed into various types depending on various situations and each type of formation has its own unique characteristic.
For example, “Winged Formation” surrounds the enemies and concentrate on firing on those enemies, and is effective when you are facing a huge boss. “Phalanx” which temporarily gathers all blocking stats to the players in the first row, and is effective when facing with multiple enemies.